![]() As a result, the speaker players "Japan", "USSR", and so on.Īlready a developer can play with the programs by using different GFX tile coordinates or request the Z-80 to play different OKI samples. On the Z-80 side, the program generated simply requests the OKI to play a samples one after another every second. Notice that CPS-1 uses a marker to indicate the last sprite tile ( 0xFF00). The value 0x5 is the height of the sprite -1. ![]() The tile value is 4 which matches the upper left corner of Ryu sprite. Sprites.attributes = 0xFF00 // Last sprite marker Using the command-line will result in a warning but works.ĮXPECTED: CRC(fe39ee33) SHA1(22558eb15e035b09b80935a32b8425d91cd79669)įOUND: CRC(d5314bf9) SHA1(af11e43fcc0e41784301c7f10ebb2451ed419484)īecause we indicated which board to target in the post command ( ccps uses the same board names as found in video/ccps.cpp mame driver), the 68000 program automatically generated something interesting in the GFX ROMs (Ryu). ![]() Launching the game from mame GUI would trigger ROM SHA1 verification which would obviously fail. The installation is done via a command audaciously named install. To speed up the developement process, mame emulator is supported.
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